package vn.cent.game.cardtype.utils;

/*
 * Server command list send to client
 */
public class SCommand {
	
	// Notify player that game are started and player to able to play in the next match
	public static final String WAIT_END_GAME = "WaitEndGame";
	
	// Notify player that game will start after 5 seconds
	public static final String READY_START = "ReadyStart";
	
	// Game started
	public static final String START = "Start";
	
	// Start rolling dice
	public static final String DICE_START = "DStart";
	
	// Push dice rolling result to player
	public static final String DICE_RESULT = "Result";
	
	// Stop rolling dice, dice stop after 3s.
	public static final String DICE_STOP = "DStop";
	
	// Push $ balance update to player
	public static final String DATA = "data";
	
}
